Well one which will most probably break is GenX2, since D3D died years ago. but if changing the SDK affects Windows users as well then the numbers probably don't favor making the breaking change. I guess the question now is: which plugins will break and can't be recompiled, and is the base of potential users of those plugins larger or smaller than the potential users of Big Sur? I would guess that if the SDK changes only affected Mac users, then it would make sense to break the plugins. The issue with Big sur, as I understand it, is that making the changes needed to produce a version of DS compatible with the new version will break the existing SDK, requiring developers to recompile their plug-ins for both mac and Windows (and since some developers have left or dies, leaving some plug-ins inoperative for all users).Īpologies. No i didn't - I was adderssing a different aspect of the post I was replying to when I mentioned Iray. Richard suggests that this is a consequence of Apple's spat with Nvidia and that Iray is the root problem.
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